The effect could just as easily be used to create a nice water effect, and if I set the bright flag on you get some real cool wierd effects as they layer up.
Is the stuff I am doing here a different way of achieving whats going on in this
thread What are the differences? I am using a view and mapping it to a model, where as this material is only reflection of the env_cube? or am I way off. Could someone explain.. I think I might need to combine a little of both....
I will take a look at ello's post now