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Re: Unity 3D now on Wii
[Re: Machinery_Frank]
#211795
06/18/08 14:13
06/18/08 14:13
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
Senior Expert
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Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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www.earthcontrol.dequoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
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Re: Unity 3D now on Wii
[Re: ello]
#211855
06/18/08 19:22
06/18/08 19:22
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Joined: Feb 2007
Posts: 353
amy
Senior Member
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Senior Member
Joined: Feb 2007
Posts: 353
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I have checked out the Unity trial. It´s totally awesome! Unity is exactly what Gamestudio is supposed to be. Wasn´t there talk about a new WED for A7 which uses the engine in the viewports? Where is it? A7 WED just seems to have some panels rearranged but it still looks and feels like from 1995. If it really is true that there will be a Windows port at the end of the year then good luck Conitec!  They better hurry up and do something impressive in the next few months.
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Re: Unity 3D now on Wii
[Re: amy]
#211868
06/18/08 20:12
06/18/08 20:12
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Joined: Jun 2005
Posts: 4,875
broozar
Expert
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Expert
Joined: Jun 2005
Posts: 4,875
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ummm... come on. you know the specs of the wii? it's nothing more than an improved GameCube. Processors: * CPU: PowerPC-based "Broadway" processor, made with a 90 nm SOI CMOS process, reportedly† clocked at 729 MHz[70] * GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process,[71] reportedly† clocked at 243 MHz[70] * Memory: 88 MB main memory (24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM)[72] * 3 MB embedded GPU texture memory and framebuffer. http://en.wikipedia.org/wiki/Wii#Technical_specificationsso, even if you get a license to develop for the wii, you will by no means be able to port the next-gen look of Unity to that machine. not with 88 MB RAM and a 729MHz CPU. 3 MB texture memory? have fun.
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Re: Unity 3D now on Wii
[Re: broozar]
#211877
06/18/08 21:15
06/18/08 21:15
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Joined: Nov 2003
Posts: 1,659 San Francisco
JetpackMonkey
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,659
San Francisco
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>Unity is exactly what Gamestudio is supposed to be. That's about right.. and there are a lot of new features that I never had even considered or seen in gamestudio, like the layers system. >ummm... come on. you know the specs of the wii? >it's nothing more than an improved GameCube. Although the Wii export part is awesome, everyone knows how hard it is to get a license-- but that's not why I'm switching to it. Look at the hardcore Danish demo scene nerd viking crew who is developing it. you know these guys don't sleep.
Last edited by JetpackMonkey; 06/18/08 21:41.
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Re: Unity 3D now on Wii
[Re: broozar]
#211886
06/18/08 21:32
06/18/08 21:32
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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i am not sure but from my understanding those 3mb just are some kind of faster cache but of course you can use more memory for textures. you just have to look at wii games. if you subtract the framebuffer almost nothing is left from those 3mb and the games don't look as if they only used a few kbs for textures. consoles often work differently. it's possible that they have a lot more memory bandwidth for example and use some kind of streaming technology. otherwise most ps2 games wouldn't be possible either with the limited memory of the ps2. <edit> 24 MB "internal" 1T-SRAM integrated into graphics package i guess this also is for textures which isn't that bad for the low screen resolutions the wii uses. </edit>
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