Temp_tipo[6];
global reuse issue
Imagine:
*Entities are in a list.
*For those caught in a while, when wait(1) is encountered for each such entity, that entity is put aside and the next entity in the list gets its turn.
*Thus, globals can be somewhat safe from undesirable modification by other entities when a certain policy is applied.
nextEntity:
n++;
me = entity[n]; etc.
entity[n] invokes SEARCH_DESTINO and uses path skills array
entity[n] is done with path skills array
wait(1); = goto(nextEntity);