Nardulus
the way you are saying things ( correct me if im wrong) looks like its simple just make games without any songs because :
Just played Bomberman on the XBOX360 for 3 hours last night, had a blast. Do'nt remembr any music, and the voices were quite simple and basic, but effective. I do remember the fun visual effects, the smooth animation and the clever game play modes... Gee guess what effected my buy decision...
Thats fine, but that person is you, I have countless names of games that hold me playing for hours because of music, example, Twisted Metal II and III is one of them, the game cant be SIMPLER, its just a bunch of cars shooting each other, but I can remenber myself singing the songs while playing it and AFTER playing it and still remenber of graphics and Gameplay!
When playing games I like to feel the 'atmosphere', its almost like a movie, I like to me enterteined, imersed in whats happening, and everyone knows, songs have a huge part in that.
anyway, im not saying that they should sell their music from 100000000 bucks, but I think its fair you be payed similar to other people on the team. Because while the programmer spend 60 HOURS and going to sleep with a headache, the musician, spend hours playing its instrument, messing with samplers, oscillators, beat generators,delays, reverbs and all that crap playing OVER AND OVER AND OVER in their ears until they get the cool sound for your game, I can tell the headache is pretty much the same when you go to sleep, and that annoyng beat still 'beats' in your head.
ps. Im a programmer and a musician by the way.
edit. ps. Not professional though.