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Re: player dosent cast a shadow [Re: DJBMASTER] #214516
07/05/08 01:01
07/05/08 01:01
Joined: Mar 2003
Posts: 5,377
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fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Thought that might be too easy a way out! wink

Re: player dosent cast a shadow [Re: DJBMASTER] #215609
07/12/08 12:19
07/12/08 12:19
Joined: Nov 2006
Posts: 44
Canada
misterprickly Offline OP
Newbie
misterprickly  Offline OP
Newbie

Joined: Nov 2006
Posts: 44
Canada
ha ha ha... vampire.

thankyou DJBMASTER for telling me about "closed
mash".

I did a mesh test and found over 40 open-faces.

when I imported it as a .ASE there were NO opened faces BUT now I have to re-rig and re-animate... mind you it's a small price to pay to get a game going.

Re: player dosent cast a shadow [Re: misterprickly] #215869
07/13/08 19:35
07/13/08 19:35
Joined: Nov 2006
Posts: 44
Canada
misterprickly Offline OP
Newbie
misterprickly  Offline OP
Newbie

Joined: Nov 2006
Posts: 44
Canada
OK the mesh is closed (without animation) and it runs with proper normals and shadow YAY!!!!

HOWEVER...

when I put animation on it... the normals once again flip and it AFU.

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