Originally Posted By: AlbertoT
Even the supposed advanced AI of the famous Black & White 2 was rather a marketing issue, as far as I know


Well, I do think it was obvious that it was improved compared to the Black & White 1 AI, but I don't think a lot of the AI 'cleverness' in games can be noticed so much in that you really can say 'wow that was smart'.

AI in games by far isn't on that kind of level yet.

In Black & White 2 it has mainly been a matter of more actions, animations and so on I think. Not so much the promised life-like cleverness or so.

More NPC actions or possibilities still don't make NPCs or enemies look more clever. Especially when they decide to do something slightly unexpected in a certain scenario.

(For example your Black & White creature cheering and doing a happy dance because your beast has just stomped a few soldiers to death, while next to him a much larger enemy army is setting your villages on fire.

Another example; Crysis, enemy soldiers in boats respond to a alarm call made by some of their friends on a shore... instead of going directly to these soldiers to support them, they start patrolling around like zombies. All the animations and interactions look cool, but in a way their behavior doesn't quite make much sense. I mean, sure those reinforcements would be careful, but they would at least go to the persons that called for help, right? )


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