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limitations? #21249
12/17/03 17:26
12/17/03 17:26
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
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Joined: Oct 2002
Posts: 8,939
planet.earth
is it right that the number of instructions inside a pixel shader is limitated?


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: limitations? [Re: ello] #21250
12/17/03 17:29
12/17/03 17:29
Joined: Dec 2003
Posts: 118
zero Offline
Member
zero  Offline
Member

Joined: Dec 2003
Posts: 118
yes but its pretty high i dont think u could use it up.... ;-)

Re: limitations? [Re: zero] #21251
12/17/03 17:39
12/17/03 17:39
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
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ello  Offline OP
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planet.earth
i tried something like that:

ps.1.1
tex t0
mul r0,t0,v0
add r0,r0,r0
add r0,r0,r0
add r0,r0,r0
add r0,r0,r0
add r0,r0,r0

but then if i place more instructions i get the message effect unsupported by hardware


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: limitations? [Re: ello] #21252
12/17/03 17:45
12/17/03 17:45
Joined: Dec 2003
Posts: 118
zero Offline
Member
zero  Offline
Member

Joined: Dec 2003
Posts: 118
what kinda grafx card do you have?

Re: limitations? [Re: ello] #21253
12/17/03 17:48
12/17/03 17:48
Joined: Dec 2003
Posts: 118
zero Offline
Member
zero  Offline
Member

Joined: Dec 2003
Posts: 118
im not sure about 3dgs with shaders but that looks like good old direct x to me and u would need a prettty good grafxs card to run that lol. ive got a geforce 4 ti 4800 and i doubt it would work. if i know anything about shaders in 3dgs i would test it for ya. but sorry i dont..

Re: limitations? [Re: zero] #21254
12/17/03 17:50
12/17/03 17:50
Joined: Oct 2000
Posts: 1,543
Germany
A
Alexander Esslinger Offline
Senior Developer
Alexander Esslinger  Offline
Senior Developer
A

Joined: Oct 2000
Posts: 1,543
Germany
Since version 1.4 the pixel shader is fully programmable. The older versions are not, so they are limited to a certain number of instructions per pass (about 8).

Re: limitations? [Re: ello] #21255
12/17/03 17:50
12/17/03 17:50
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
yes, you are allowed a total of 4 texture instructions and 8 arithmetic instructions (in ps1.1-ps1.3).


Sphere Engine--the premier A6 graphics plugin.
Re: limitations? [Re: Alexander Esslinger] #21256
12/17/03 17:55
12/17/03 17:55
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
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ello  Offline OP
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planet.earth
all right. thats what i thought. can i use ps.1.4 with 3dgs? im not at home to test it but i'd like to know now.


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: limitations? [Re: ello] #21257
12/17/03 18:09
12/17/03 18:09
Joined: Oct 2000
Posts: 1,543
Germany
A
Alexander Esslinger Offline
Senior Developer
Alexander Esslinger  Offline
Senior Developer
A

Joined: Oct 2000
Posts: 1,543
Germany
Sure you can... if you have a GeForce FX by chance.

Re: limitations? [Re: Alexander Esslinger] #21258
12/17/03 19:15
12/17/03 19:15
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
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ello  Offline OP
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Joined: Oct 2002
Posts: 8,939
planet.earth
so if my hardware supports it i can go even to ps.2.0 ?


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
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