boozar: don't hate the player, hate the game laugh

cartoon_baboon: yea the engines are linked to the thrust as well. there has been a lot of changes to the level over night.

cro_games: that is what i am aiming for. like what would it look like if space shooters of this type were still popular today.

qyadraxas: i stole it...

toast: yes! limiting the movement to the borders of the screen at a 45 degree angle like this has undesired results at the moment.

maglat: as soon as i purchase molebox and have a complete level.

EDIT: Also, I will be updating the video. In general I have learned a lot about handling large levels with many entities. Did I mention: nexus = 10. . .

Last edited by coma_dose; 06/23/08 17:25.