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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: ello]
#210573
06/11/08 15:39
06/11/08 15:39
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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this is not rendered with the plugin, with the plugin it will look better! If so I will call you a god ^^ Dark_Samurai
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Dark_samurai]
#211988
06/19/08 14:40
06/19/08 14:40
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
Member
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OP
Member
Joined: Sep 2003
Posts: 271
Germany
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Hi guys, I had a hard time last week...well, I am still working on the omni lights. I have to optimize them and for that, I need to calculate the intersection between the camera frustum and a light frustum. After searching for a helping code, a long time, I gave up and wrote it by my own. but, this is only one part of the optimization stuff, there are a few more, I hope I can finish this stuff next week. Maybe someone knows a good site for detecting intersction of a edge and a frustum? However, it goes on, you will see... And thanks for the nice comments Greetings chris
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Chris3D]
#212059
06/19/08 23:26
06/19/08 23:26
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
Member
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OP
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Joined: Sep 2003
Posts: 271
Germany
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Maybe you are interested how the working intersection test looks like, here a screen: the orange line intersects with the plane. CU
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Chris3D]
#213749
06/30/08 13:07
06/30/08 13:07
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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Nice to hear that work goes on! I'm very curious on the new demo!!!
Dark_Samurai
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Tecizo]
#217524
07/23/08 15:24
07/23/08 15:24
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
Member
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OP
Member
Joined: Sep 2003
Posts: 271
Germany
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Hi, sorry that I didn't reply, I have a lot of things to do: working on a new 2d jump 'n run for the games convention, I have to design a character and make a flash project. And of cource I am still working on the plugin, but with less priority. I added a object control system, so you can move(rotate,scale) the models in the level to the right place and save / load it. It's a little realtime leveleditor. The whole system is created dynamically, so you don't have to add extra line or arrow models in your work folder. Oh and by the way I am planning an XNA support... this has nothing to do with 3DGS. Greetings Chris
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