Sorry to bother everyone again, but I can't seem to find the answer in the tutorials or with the search feature on the forum.
I wanted to know how to copy a texture from the internet to the standard Microsoft Paint application , save the file to bmp, and convert it to .wad, so I can load it in my GameStudio library. I've looked through the tutorials, but I can't find the procedure to do this.
"You can use any image for a texture as long as it is one of the following formats: .PCX, .BMP or .TGA."
I have the option in Microsoft Paint to save the texture either as 12-color, 256-color, or 24 bit .BMP file. I'm not exactly sure which type to save the texture as, how to convert it to a .wad file, and load it in the GameStudio library. And I know this is off topic, but I was also wondering how to toggle the "snap to grid" feature on and off. Once I figure out how to do these two things, I can get started on making my level without any further questions. I'd greatly appreciate the help, and again, I'm sorry for cluttering the forum with all of these introductory questions...
-Kravenwolf
Last edited by Kravenwolf; 06/25/08 08:12.