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Re: Unity 3D now on Wii
[Re: Frederick_Lim]
#232801
10/24/08 01:08
10/24/08 01:08
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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i noticed something interesting on miguel de icaza's (best known for starting the gnome and mono projects) blog. "Next UnityEditor will run on Windows, and its rewritten in C# (it originated on MacOS, and is now moving to Windows)." and "Of course I am excited because they use Mono, but I am also excited because Unity will come to Linux." http://tirania.org/blog/
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Re: Unity 3D now on Wii
[Re: ventilator]
#232809
10/24/08 06:53
10/24/08 06:53
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Hey, these are great news! Thanks ventilator.
Since many of our latest customers are Unity3d users I believe that they will easily get new Windows customers after releasing a Windows editor. Probably they will grow very fast to the biggest indie developer community out there.
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Re: Unity 3D now on Wii
[Re: Frederick_Lim]
#232971
10/25/08 15:11
10/25/08 15:11
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Joined: Apr 2008
Posts: 650
Sajeth
User
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User
Joined: Apr 2008
Posts: 650
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I'm getting more and more frustraded. Seems like I've chosen to put my money in the lamest engine available. We don't even have working multiplayer, and other engines are able to do mmorpg, publish directly to wii, ps3, iphone... bullshit.
Teleschrott-Fan.
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Re: Unity 3D now on Wii
[Re: Sajeth]
#232976
10/25/08 16:01
10/25/08 16:01
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Joined: Jun 2005
Posts: 4,875
broozar
Expert
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Expert
Joined: Jun 2005
Posts: 4,875
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nothing more to add. oh well, there is. i still think shiva is easier and faster than unity. i ran unity's kitchen demo again today -> 23 fps with all lights on, on a dual core and a geforce 7600gt. that can't be it. aaaand shiva's iPhone engine is already running (unity's iphone port is only announced) and they have an application in the appstore for free download, they are already in the top ten with more than 200.000 downloads.
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Re: Unity 3D now on Wii
[Re: broozar]
#233152
10/27/08 07:21
10/27/08 07:21
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Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku
Dichotomic
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Dichotomic
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
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Well i just can repeat myself somehow. I used Unity on my Mac and i can't get why people are so hyped about it. It might be the "personal taste" but for me it's, well, a nice engine but there are better engines out there.
Especially when you compare the prices to other engines, like (i feel the A7 snipers aiming at me right now) torque, you might realize that there IS really a better solution.
You don't need a mac, you can publish to PC, Mac, Linux, XBox360, iPhone or Wii (depending on the engines) and the price range goes from 100$ to 500$ (the iPhone version).
How many of you have even tested the engine? The workflow, the script languages, assets managing, etc.
Dunno much about Shiva but its sounds nice too.
I think there are some better solution and i hope you won't get tricked by this "Unity" hype.
Just my opinion.
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
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Re: Unity 3D now on Wii
[Re: Captain_Kiyaku]
#233162
10/27/08 08:28
10/27/08 08:28
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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How much testing did you do? The latest engine reviews often rated Unity3d as the best tool. And I got some feedbacks from our customers as well. Many people just like this engine because of the complete real-time tool-set and the good tutorials plus several scripting options. Some coders still prefer more flexible solutions like C4 or Ogre. This depends on the needs of a project.
Since I am no Mac user I cannot write about my own experiences. The features are impressive though. We will all get a clearer image if they release windows tools.
But we have to realize: Unity3d got so much customers in such a short time. I also know some Torque projects moving to Unity3d. There must be a reason. Many mac-users are graphic artists and they are lucky with Unity3d. So the editors must be intuitive. Think about new developers - just entering the gamedev field for the first time. They love intuitive tools, real-time feedback and good visuals including modern shaders and shadows. This is the future, this is what our graphic cards are made for.
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