Last post for awhile, and nothing to show for it
I am re-coding the game from scratch to make all the new stuff solid:
-Inventory system, equip your weapons between missions, swap weapons during a mission like a FPS (number buttons 1, 2, 3, 4, 5, 6, 7, 8, 9, 0).
-Weapon customization, as hard as it sounds to make, it is really easy. Morrowind/Oblivion was the inspiration for this. Think "spell-maker".
-Dynamic camera, the camera is now subject to the same movement code as every entity making it easy to stop and start, speed up and slow down. Due to the entity movement subjectificationcation, jerky movement is gone.
-Level selection, 3 levels to an area. Completing 1 unlocks the next, re-visit missions that have been completed with level selection. There is a complete area (3 levels) with 1 boss at the end.
-Medal earning, at the beginning of a mission there is a list of criteria for earning medals. The medals give you special passive abilities such as damage cutting for energy damage of the same polarity.
-Player 2, at this stage, I am implementing support for 2 players. Do not expect much focus on this until I can find a creative way of making it low-impact on the players.
-Etc.
The next post will be a demo.