me again. First some script:

Code:

ENTITY* boosterpaal;
ENTITY* temp_b;
ENTITY* gondel_1;

action rotate_boosterarm()
{
	boosterpaal = me;
	set(my,PASSABLE);
	vec_for_vertex(&temp,my,2691);
...
)

action rotate_gondel1()
{
	gondel_1 = me;
	set(my,PASSABLE);
	vec_for_vertex(&temp_b,boosterpaal,1);
	my.x = temp_b.x;
	my.y = temp_b.y;
	my.z = temp_b.z;
}


The problem is that the engine shuts down with an error. Why? In C-script it worked.