Code:
VECTOR* temp_b;

ENTITY* boosterpaal;
ENTITY* gondel_1;

void rotate_boosterarm()
{
	boosterpaal = me;
	set(my,PASSABLE);
	vec_for_vertex(temp_b.x ,my, 2691);
...
}


void rotate_gondel1()
{
	gondel_1 = me;
	set(my,PASSABLE);
	vec_for_vertex(temp_b.x ,boosterpaal,1);
	vec_set(my.x, temp_b.x
}



that doesnt work? it should...


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/