VECTOR* temp_b; ENTITY* boosterpaal; ENTITY* gondel_1; void rotate_boosterarm() { boosterpaal = me; set(my,PASSABLE); vec_for_vertex(temp_b.x ,my, 2691); ... } void rotate_gondel1() { gondel_1 = me; set(my,PASSABLE); vec_for_vertex(temp_b.x ,boosterpaal,1); vec_set(my.x, temp_b.x }
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