action is still supported, as well as function. They are just definitions of void. But it can't hurt to replace them, I'd recommend it as well smile.

Since you use a vector pointer instead of a vector, you need to write temp_b->x, temp_b->y etc.

The app crashes because boosterpaal is probably not assigned to rotate_boosterarm yet. You need to let the function wait for the entity to be assigned by writing:
Code:
while(!boosterpaal){wait(1);}

above in the function.


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