Originally Posted By: Joozey
action is still supported, as well as function. They are just definitions of void. But it can't hurt to replace them, I'd recommend it as well smile.

Since you use a vector pointer instead of a vector, you need to write temp_b->x, temp_b->y etc.

The app crashes because boosterpaal is probably not assigned to rotate_boosterarm yet. You need to let the function wait for the entity to be assigned by writing:
Code:
while(!boosterpaal){wait(1);}

above in the function.


void rotate_boosterarm()
{
boosterpaal = me;

so it is assigned?

And how do you mean with "temp_b->x, temp_b->y"?