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2 registered members (AndrewAMD, 1 invisible),
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Key:
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Re: create an endless Sideview level
[Re: Espér]
#213244
06/26/08 15:00
06/26/08 15:00
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Joined: Jul 2007
Posts: 959 nl
flits
User
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User
Joined: Jul 2007
Posts: 959
nl
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its like helgast already sayed he can exlain it better i think here i used my powerfull paint maby you get what i mean so you need to cut your realy big lvl in to small ones because they are easyer to create remove and delete and the player doesnt notice much lagg if you load the whole lvl in the first frame it takes a while
"empty"
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Re: create an endless Sideview level
[Re: flits]
#213248
06/26/08 15:06
06/26/08 15:06
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
OP
Expert
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OP
Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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ok.. you meant: this in as entity action:
action fieldmovement()
{
my.x -= 4*time_step;
if my.x <= -20
{
ent_remove(my);
ent_create("nameofmodel/terr/floor..",vector(800,0,helden_ent.z),fieldmovement);
}
}
Just as example.. But like that???
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Re: create an endless Sideview level
[Re: Joey]
#213251
06/26/08 15:23
06/26/08 15:23
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
OP
Expert
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OP
Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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action fieldmovement()
{
while(1)
{
my.x -= 4*time_step;
if my.x <= -20
{
ent_remove(my);
}
wait(1);
}
}
and
var map_position = 0;
function mapsetter()
{
while(1)
{
if (map_position == map_index[counting]){ent_create(...fieldmovement);}
map_position += 1;
counting += 1;
wait(1);
}
}
where map_index is an Array with the Modelname and the time map_position must reach to create the object... Better???
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Re: create an endless Sideview level
[Re: Espér]
#213461
06/28/08 07:39
06/28/08 07:39
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Joined: Jul 2007
Posts: 959 nl
flits
User
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User
Joined: Jul 2007
Posts: 959
nl
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var map_position = 0;
function mapsetter() { while(1) { if (map_position == map_index[counting]){ent_create...fieldmovement);counting += 1;} map_position += movement_of_main_player; wait(1); } }
Last edited by flits; 06/28/08 07:39.
"empty"
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