Hello,

I have several models that are animated with bones, skinning and Character Studio within 3D Studio MAX. I need to export these, with animations, to another software package. However, I don't need to preserve the bones, etc. I only need the geometry animated. While other programs have a method to bake the animation into the geometry, I cannot seem to find this in 3D Studio MAX. Can anyone tell me a way to bake the animation into the geometry so that I can export it for use in another 3D application?

As a side note: I tried FBX, but the software I need to get these models into is not opening the file properly. The geometry is there and the animation is there, but the geometry is not animated. So FBX is not good by itself. However, if I can bake the animation to the geometry, then FBX should work properly.

Any help would be appreciated. Thanks in advance! smile


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios