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Hi all! wall colision #213743
06/30/08 12:22
06/30/08 12:22
Joined: Jun 2008
Posts: 22
Lima, Peru
T
terraqueo Offline OP
Newbie
terraqueo  Offline OP
Newbie
T

Joined: Jun 2008
Posts: 22
Lima, Peru
Hi
My FPS player can't go trought a wall hole, do I need to configure the player or the wall I made?
thank you for your help, I can help you on 3D objects and textures with Rhino3D and 3dsmax.

Re: Hi all! wall colision [Re: terraqueo] #213748
06/30/08 12:49
06/30/08 12:49

M
mercuryus
Unregistered
mercuryus
Unregistered
M



Collision is a tricky part in game developement.
We will have to know more details about your project to give you a helpful answer.

Please read the Topics about the "collision-engine" in the handbook (F1 in SED) then give it a try and ask again.

Your primary keywords may be: collision hull, c_updatehull(), narrow, fat, POLYGON, GLIDE

Re: Hi all! wall colision [Re: ] #213752
06/30/08 15:28
06/30/08 15:28
Joined: Jun 2008
Posts: 22
Lima, Peru
T
terraqueo Offline OP
Newbie
terraqueo  Offline OP
Newbie
T

Joined: Jun 2008
Posts: 22
Lima, Peru
Hi
Here there's a drawing of the wall with an empty door.
it is a fps game and the player can't walk under the empty wall
door.


maybe I need to configure the player or what? thank you!

Re: Hi all! wall colision [Re: terraqueo] #213757
06/30/08 16:10
06/30/08 16:10
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
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DJBMASTER  Offline
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Joined: Nov 2007
Posts: 1,143
United Kingdom
do the collision detection in the player code. Try setting the POLYGON flag of the player entity. Do you move the player with c_move?

Last edited by DJBMASTER; 06/30/08 16:10.
Re: Hi all! wall colision [Re: DJBMASTER] #213759
06/30/08 16:21
06/30/08 16:21
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
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S

Joined: Oct 2006
Posts: 873
POLYGON is for static entities
Try calling c_setminmax() function for your player

Re: Hi all! wall colision [Re: Shadow969] #213776
06/30/08 19:26
06/30/08 19:26
Joined: Jun 2008
Posts: 22
Lima, Peru
T
terraqueo Offline OP
Newbie
terraqueo  Offline OP
Newbie
T

Joined: Jun 2008
Posts: 22
Lima, Peru
hi again

I had resolved the problem , I have changed the 3Dmodel player,
I am using the fps template from the tutorial and there are two 3Dmodels players: the Women or the Allien.

The women does not go throught the wall with no door
The Allien does!

I do not know anything about programming but thank you for
what you had answered


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