Originally Posted By: mercuryus
Code:
vec_set(temp,my.x);
if(vec_dist(me.x, player.x)<1000 && vec_to_screen(temp,camera)!=NULL){
   	draw_text("Here I am!", temp.x, temp.y-20, vector(200,200,200));
}


where...
me = the entity
player = the player (you)


this gives multiply errors frown

First that temp isn't declared but i know how to fix that and after that temp.x is not a member of a function >.<

And every model in the game has its own name (+ sub name like merchant etc. etc.)
But is that enought with this ? i think it needs a scan aswell ?

Also i want to try multiplayer with it so you can see other there names that are set with -name


Last edited by SurudoiRyu; 06/30/08 20:36.

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