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Yes, the action name bug will be fixed in the public beta.


That's great news. Thanks!


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There is no real function for assigning a script file - a level has no own script file, that's just a placeholder for the main game script used to test the level in WED.


That's exacly what I need to be able to change through the sdk. The name of the script is indeed saved in the .wmp and the only workaround I can see to change it is to modify the wmp file directly, which isn't exactly fun... Changing the main script used to test a level in wed is -very- important for a template solution, like your T7 or my product, because WED is the only mean for a user to test his game from. I want the users to be able to 'import' a level they've already created into their project, which will then get assigned with the main script's name automatically, so they'll be able to test-run their game from WED:


My panel. Import level is grayed out cause I can't do that with the current version of wedsdk





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