// includes VIEW* camera2_view = { layer = 0; pos_x = 10; pos_y = 10; size_x = 64; size_y = 48; arc = 45; aspect = 1; ambient = 10; fog = 10; genius = NULL; flags = VISIBLE; } action monitor(){ // Attached to the monitor in WED. camera2_view.bmap = bmap_for_entity(me,8); } // player action // main function
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