can anybody tell me how to implement the physics in my game??
And if so can thay also be used for enemy's?
like say :

if (enemy == dead)
{
physics_script()
}

or something like that, and then when he is on top of a building, he falls down.
Like havoc engine in Max payne 2.

That would be really cool

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/