Thanks.
Because i get two of this, and then the effect dies:
Quote:
Malfunction W1501: Empty pointer in mtl_terr_view: mtl.matrix22=floatr(my.skill2)
As soon as i try to use any "my.skill" in the "last" event function of an effect. This goes for all of my materials/effects.
In the the second (INIT), i can use my.skill w/o problems but they are only run once.
Any ideas?