//---------------------------------------------------------------------------------------------||
// 3rd Person Kamera Funktion
//---------------------------------------------------------------------------------------------||
var pan1;
var pan2;
void pl_cam()
{
while(1) {
pan1=cos(camera.pan)*300;
pan2=sin(camera.pan)*300;
camera.pan = player.pan;
camera.x = player.x-pan1;
camera.y = player.y-pan2;
camera.z = player.z + 80;
wait(1);
}
}