Can someone fix the colour bug using the monochrome shader?The bug appears on all models that use bumpmapping.



Thats the bump-effect:

extern texture entSkin1;
extern texture entSkin2;
extern texture entSkin3;
extern texture entSkin4;
extern texture mtlSkin1;
extern texture mtlSkin2;
extern texture mtlSkin3;
extern texture mtlSkin4;

extern float4x4 matMtl;
extern float4x4 matViewInv;

technique untitled //Author: unknown
{
pass p0
{
//TEXTURE STAGE [0]
Texture[0] = <entSkin2>;
ColorOp[0] = DotProduct3;
//TEXTURE STAGE [1]
Texture[1] = <entSkin1>;
ColorOp[1] = Modulate;
}
};

That's the monochrome:

extern texture entSkin1;
extern texture entSkin2;
extern texture entSkin3;
extern texture entSkin4;
extern texture mtlSkin1;
extern texture mtlSkin2;
extern texture mtlSkin3;
extern texture mtlSkin4;

extern float4x4 matMtl;
extern float4x4 matViewInv;

technique untitled //Author: unknown
{
pass p0
{
//TEXTURE STAGE [0]
Texture[0] = <entSkin2>;
ColorOp[0] = DotProduct3;
//TEXTURE STAGE [1]
Texture[1] = <entSkin1>;
ColorOp[1] = Modulate;
}
};

Last edited by KMS; 07/05/08 18:26.

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