Hello 3dGs Community,
I have got a little problem with the Lite-C syntax. A long time I used
move_mode for the collison with other objects and the so called "gliding" effect.
But with the new A7 (Trial Version) this syntax seems to be wiped out. I just read something about c_move.
Here is an extract from my code, I hope you can put it into new syntax.
...
move_mode = IGNORE_YOU + IGNORE_PASSABLE + IGNORE_PUSH + ACTIVATE_TRIGGER + GLIDE;
move_vec[0] = (key_force.y)*6*time;
move_vec[1] = (key_comma - key_period) *3 *time;
...
ent_move(move_vec,NULLVECTOR);
I hope you could understand my non-skilled english

- Usche