try with this:

move_mode = IGNORE_YOU + IGNORE_PASSABLE + IGNORE_PUSH + ACTIVATE_TRIGGER + GLIDE;
move_vec[0] = (key_force.y)*6*time;
move_vec[1] = (key_comma - key_period) *3 *time;
...
c_move(move_vec,NULLVECTOR, move_mode);



Ubi bene, ibi Patria.