Thank you for the quick reply.
with this code below it works much better but I have got another problem now:
c_move(me,move_vec,NULLVECTOR,IGNORE_YOU + IGNORE_PASSABLE + IGNORE_PUSH + ACTIVATE_TRIGGER + GLIDE);
When my Entity glides to a corner of a Block, it glides into z-direction. so it leaves the level into levelspace.
- Usche