This question is about image for panel. If I use >1024 pixel image on machine that doesn’t support >1024 image, what will happen?

1. The game crash
2. The game can still run but the image will be automatically resized to 1024.

If the answer is no. 2, if we:

PANEL *abc = { bmap = thatbigimage.tga; }

What will be returned if we call abc.size_x? 1024 or the original big size?

And what if we run on window mode on the same machine? Does window mode has anything to do with 3D card limitation? Or it's fully emulator which can render all features?