Ich habe mir für meinen Einstieg in blender eine Textdatei angelegt, in die ich die Befehlsfolge reinschreibe, die sich als nützlich erwiesen hat.
So fängt die bei mir an:
to split window in two:
click upper edge of scene view lmb with alt hold click 'Split Area'
to choose uv-map for that view:
place mouse pointer in right area hold Ctrl and press F10
to add an image:
click button 'Image' in the lower bar of the area, choose settings f.i. 1024x1024
to load model from MED:
(after exporting a frame as 3ds in MED)
[ist nicht näher beschrieben - ist ja auch nicht so unübersichtlich]
to look around the model:
click view in the lower bar of the area, select 'local view', then press the Num button of the Num keys to activate the num buttons, use them to circle around the model
to select a model to uv-map:
select 'Edit Mode' in lower tool bar, click 'Select' choose 'Select/Deselect All',
to uv-map a model:
with mouse pointer in the scene area click 'u', choose uv-map
to cut the model's skin (make seams):
click edge button in lower bar, click b while mouse pointer in view, right-click at an edge, hold shift and right-click the next edge and so on, click ctrl+e, choose mark seam, select all(means click 'Select' 'Select/Deselect All' two times), uv-map again
to bake a shadow on the image of the map:
click 'Render' on the upper main bar, choose 'Bake Render Meshes', choose 'Ambient Occlusion'
after uv-mapping it switchs in object mode, to see the uv-map you need to choose edit mode again
Open world panel which is needed to work with approximate Ambient Occlusion
F8
There is a 'view selected' under 'view' to move the camera around the wished position