Gamestudio Links
Zorro Links
Newest Posts
contractUpdate() is filtering if >2 rows
by mistery. 11/09/26 12:06
New Zorro version 3.15
by jcl. 11/09/26 09:24
Removing outliers from files
by jcl. 11/04/26 10:30
[MED] Import from FBX (2010) missing!!!
by rayp. 11/03/26 14:33
What are you working on?
by rayp. 11/02/26 13:57
No connection to MT4
by JeyKey II. 10/29/26 09:34
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
1 registered members (VoroneTZ), 10,831 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
MaliceTheMaker, Haitao_Ren, JimSimons, julienp, julienper
19248 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Separate model surfaces #215202
07/09/08 19:34
07/09/08 19:34
Joined: Mar 2008
Posts: 45
N
nigel Offline OP
Newbie
nigel  Offline OP
Newbie
N

Joined: Mar 2008
Posts: 45
I'm working on an fps game right now, and I have a problem. When I "shoot" at the enemy model, it doesn't matter where I hit him, his health always lowers at the same rate. I want a head shot to effect his health more than if I shot him in the foot. Any ideas? Thanks in advance.

Re: Separate model surfaces [Re: nigel] #215206
07/09/08 20:20
07/09/08 20:20
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
place invisible hitboxes on model.


3333333333
Re: Separate model surfaces [Re: Quad] #215207
07/09/08 20:26
07/09/08 20:26
Joined: Mar 2008
Posts: 45
N
nigel Offline OP
Newbie
nigel  Offline OP
Newbie
N

Joined: Mar 2008
Posts: 45
Makes sense, thanks alot!


Moderated by  HeelX, rvL_eXile 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1