hello,
After a long period of silence, I am proud to anounce that a revolutionary feature has been added to the Onyx beta to provide support with OpenGL and Mac/Linux operating systems.
While every graphic based function has been redesigned from the ground up, OnyxGL features the same easy implementation found in other gamestudio extensions.
I am also proud to anounce the release of our official website within the next month and the beta release of the engine within the next month or two.
OnyxGL and Onyx (for those who are new) is a extension to the gamestudio A7 engine which allows for more intense and specialized rendering and physics functions than those included with A7.
OnyxGL and Onyx are fully compatible with each other and the A7 engine allowing for flawless game creation for multi-platform clients.
As of now, both extensions will be dowloadable in a limited trial mode or may be purchased for a still undetermined amount.
Those who enter the beta test group will recieve a FREE copy of the full version. To sign up for the beta, you must be proficient in C++ and lite-c and email me after the release of our website (still undetermined).
In addition, Onyx now supports the C++ programming language and adds the ability to use classes and templates in the gamestudio lite-c language.
As for shaders, Onyx supports a new shader algorithem that allows for pixel shaders to be nested within each other, allowing for dynamic shader changes and shader overlays (more in the Onyx manual)
Onyx and OnyxGL can also trasnlate to and from GLSL and HLSL automatically for easier use.
Onyx will also support automatic HDR lighting as well as SSAO, PSM, and many other modern shaders.
Onyx now supports the additional feasture to import and export models between WED and MED by transforming blocks dfirectley to polygon meshes.
Onyx also supports importing models from 3DS MAX, Blender, and Google Sketch-up.
For more information, please visit our website on its release( I will post the date later) and downlaod the Onyx Manual and all the free demos and shaders you want!
cheers,
Michael Auerbach
David Bryants
Jeremy Fox
Stephen Chou
suggested requirments:
-2GB+ system memory
-2x2.4GHZ core 2 duo
-(OSs still being tested but most Mac/Linux/Microsoft OSs)
-512mb video card w/ full CAPPS abilities and directX9/10 and/or OpenGL 3.7.6 GLUT library
-Gamestudio Commercial or higher
Last edited by Foxfire; 07/09/08 21:58.
http://www.groundtacticsgame.com/Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps