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Blitz3d SDK with 3D Gamestudio #215247
07/10/08 00:18
07/10/08 00:18
Joined: Jul 2006
Posts: 28
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burning_devil Offline OP
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burning_devil  Offline OP
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Joined: Jul 2006
Posts: 28
Is it possible to use Blitz3d SDK with 3D Gamestudio, and if so can someone please help me out. 3DGS and Blitz3d will be the ultimate combination for me, completing my advanced games.

Re: Blitz3d SDK with 3D Gamestudio [Re: burning_devil] #215372
07/10/08 20:13
07/10/08 20:13
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
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DJBMASTER  Offline
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Joined: Nov 2007
Posts: 1,143
United Kingdom
Blitz3D is built off blitzBASIC isn't it? If so then it is a BASIC language and i very much doubt you can link a BASIC language to a C type language. BASIC is interpreted and C is compiled. They are too different to be used together.

Someone feel free to correct me.

DJB MASTER...

Re: Blitz3d SDK with 3D Gamestudio [Re: DJBMASTER] #215377
07/10/08 20:55
07/10/08 20:55
Joined: Feb 2007
Posts: 353
A
amy Offline
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amy  Offline
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Joined: Feb 2007
Posts: 353
I am not sure about Blitz3D but with BlitzMax it certainly should be possible to use the A7 engine.

Quote:
If so then it is a BASIC language and i very much doubt you can link a BASIC language to a C type language. BASIC is interpreted and C is compiled. They are too different to be used together.
There are interpreted and compiled BASIC versions. BlitzMax gets compiled.

Compiled or interpreted doesn´t really matter in the compatibility of languages. Most interpreted languages like for example Python work nicely together with C libraries (see python ctypes module).

Re: Blitz3d SDK with 3D Gamestudio [Re: amy] #215381
07/10/08 21:21
07/10/08 21:21
Joined: Aug 2005
Posts: 1,230
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MichaelGale Offline
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MichaelGale  Offline
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Joined: Aug 2005
Posts: 1,230
It doesn't matter what language it is, because gamestudio does only support C-Script and Lite-C. Alternatively you can use C++ to write plugins or various languages to use the engine sdk.

Asking whether you can use the Blitz3D SDK with 3D Gamestudio is basically like asking whether one could install both, an ATI driver and an nVidia driver on one machine, to gain the best from both of them.


Your friendly mod is at your service.
Re: Blitz3d SDK with 3D Gamestudio [Re: MichaelGale] #215393
07/10/08 22:42
07/10/08 22:42
Joined: Jul 2006
Posts: 28
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burning_devil Offline OP
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burning_devil  Offline OP
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Posts: 28
Thank you guys for your answers. I am almost done with my propject, which will be first full wrestling game availible on 3d Gamestudio. The reason I need blitz3d is because of the animation, which you can have different animation affect the skeleton by importing external files. I wish 3D Gamestudio put this feature in one of their updates, becuase it will do wonders for people like me who has thousands of animations for my characters.

Re: Blitz3d SDK with 3D Gamestudio [Re: burning_devil] #215423
07/11/08 05:53
07/11/08 05:53
Joined: Dec 2005
Posts: 478
India
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msl_manni Offline
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msl_manni  Offline
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Posts: 478
India
It would be possible to link Blitz3dsdk with A7, but I dont see any use of doing so. You would be using the blitz specific 3d engine features and not A7 3d engine. Its of use only, if you want to use Lite-C language for programming your game. You cant use A7 + Blitz3d features in your same game. They are different engines and both cant be given access to your drawing canvas, the game view. So practically it is useless to endeavor on such thought. You just wait for Blitz3d 2.0 and its unique features. As far as A7 is concerned, the feature you seek has been denied by conitec and wont be implemented. Maybe its too much of complications for A7. And more over Disk space is not that great concern now-a-days.


My Specialities Limited.
Re: Blitz3d SDK with 3D Gamestudio [Re: msl_manni] #215464
07/11/08 11:34
07/11/08 11:34
Joined: Sep 2003
Posts: 929
Spirit Offline

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Spirit  Offline

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Joined: Sep 2003
Posts: 929
Its certainly possible to link A7 to Blitzmax, then you can use Blitzmax for programming the A7 engine. This would work but of course, would not give you the animation commands because the Blitz3D models have a different format than A7 models.


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