Hi everybody,

After getting into A7 by writing some smaller test games, I'm going to write my first adventure game.

First of all I'd like to gather some thoughts and ideas how to build the "Adventure System" that holds all object information like "can be taken", "can be opened" ... and state information like "has been taken", "is open/is close" and so on.

One idea I had was using a database like mysql to build all the structures I need there, but then my game always depends on an installed mysql server.

Has anyone did an adventure like system before? How did you implement it in c-script/lite-c ??? Can anyone give me some hints and tipps?

Best regards,
Sascha.