By default the physics engine seems to place the lowest point of the model against the top of the water terrain. This causes the rudder and propeller to be above the water which is obviously too high.
Anyone know the strategy to resolve this?
Thanks! -Bruce
Re: Need part of boat to be below water terrain
[Re: bpc31]
#215840 07/13/0817:0007/13/0817:00
I'm not sure, but try attaching underwater part (passable entity) to non-underwater. (you will need to split your model). Then make a simple script for underwater passable ent to stay linked with main boat.
I switched to other account since marth 2010. Guess which.