Those information are for example all textual information about the entity like a description that is shown when the player examines the object.

Then I need things like who can take the object (there will be three characters in the game) and who can use it and so on. Informaion about if the object can be combined with other objects and so on.

I'd like to store as less information in the entitiy skills as possible.

What do you think would be the best way to store those data to fill the structs with?