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How to set IGNORE_FLAG2 for physic entity? #215865
07/13/08 19:07
07/13/08 19:07
Joined: Jun 2008
Posts: 91
C
Coisox Offline OP
Junior Member
Coisox  Offline OP
Junior Member
C

Joined: Jun 2008
Posts: 91
I can't get it right; set(PhysicEntity, IGNORE_FLAG2).
How to get around with this problem?

Consider this scenario:
EntityA --> using c_move, set to flag2
EntityB --> using physic
EntityA has event for colliding with BLOK & ENTITY
EntityB has event for colliding with BLOK & ENTITY

Due to some event, I want to make EntityB passable with EntityA so that they can pass through each other but both EntityA & EntityB are still contacting with the floor and walls.

Re: How to set IGNORE_FLAG2 for physic entity? [Re: Coisox] #215928
07/14/08 06:33
07/14/08 06:33
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Entities have more than 32 flags and thus need several flag parameters in lite-C.
The other parameters are flags2 , eflags, emask, and smask.
The parameter a flag belongs to is given in its Type field.

Please check the manual first before asking questions in the forums.


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