Quote:

Prefabs fallen bei Blöcken (Boden) durch.



Prefabs or blocks will not work with the Newton engine, until you make the necessary modifications to your .wdl file like shown in their manual below"
Quote:

- After the code line:
string level_str = <levelname.WMB>
Paste this code fragment
ifdef USE_NEWTON_GAME_DYNAMICS;
string newtonLevel_cls = <levelname.CLS>
endif;


- Go to the function main and after the code line
level_load(level_str);
- Paste this code fragment
ifdef USE_NEWTON_GAME_DYNAMICS;
wait(1);
dll_handle = newtonHandle;
NewtonAddMap (level_str, splashscreen);
endif;


After you make changes, you should compile, then SAVE your level. Be sure to SAVE it, because this is important to the physic engine.


Cougar Interactive

www.zoorace.com