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Re: Wings 3d VS. Blender
[Re: NITRO777]
#216331
07/16/08 14:37
07/16/08 14:37
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
OP
Serious User
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OP
Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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He is using the image as model skin, clever!
Thanx for the link!
Dark_Samurai
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: Wings 3d VS. Blender
[Re: broozar]
#216453
07/17/08 07:11
07/17/08 07:11
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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The heading of this thread is wrong. If you want to become an artist then you have to open your mind. You will learn much details from the world around you. You will try as much techniques as you can. You will find workarounds, solutions and tricks. You must be smart. And you should use as much tools as you can.
As an artist you should not exclude something like (A vs. B). Both can inspire you!
Models, Textures and Games from Dexsoft
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Re: Wings 3d VS. Blender
[Re: Machinery_Frank]
#216492
07/17/08 10:13
07/17/08 10:13
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
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OP
Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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@Machinery_Frank: Of course you are right! But generally I'm a programmer, no artist and I wanted to know which one is better for my aim. I will use this tool only because I don't have the money to buy all the enviroment for my levels and therefor i need a tool which is easy to handle and fast to learn, even for a programmer.
@broozar: Thanks for the tip!
Dark_Samurai
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: Wings 3d VS. Blender
[Re: Dark_samurai]
#216495
07/17/08 10:37
07/17/08 10:37
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Sorry to say, but you cannot learn easy and fast how to make competitive game environments. At the end there is much to do: - creating good textures (not only loading photos from the net),
- making them tileable,
- modelling efficient meshes,
- uv-mapping,
- learning about colors and their relations,
- theory of lighting,
- distribution of light and colors,
- faking of real light distribution,
- architecture
- and much more like animation or anatomy
This is an endless field. I am also a programmer (my job) and an artist (my hobby). And I have to admit that it is more easy to program than to make professional game content. This is probably the reason why most of the 3dgs users are scripters or programmers and why most projects look like programmer's art. It took me several years to be able to make models and textures like you can find at our Dexsoft-website. But I learned C++ within a week (I already knew C#, Delphi, Java and others). But even a newby can learn a programming language from scratch within a few weeks.
Models, Textures and Games from Dexsoft
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