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The hit/contact struct #216065
07/14/08 23:05
07/14/08 23:05
Joined: Jan 2007
Posts: 651
Germany
R
RedPhoenix Offline OP
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RedPhoenix  Offline OP
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Joined: Jan 2007
Posts: 651
Germany
I've looked up the contact struct, that is set by c_trace, in atypes.h and found out that it might can even more than you said on the beta page and in the online manual.
I mean the alpha and uv1 uv2 values.
Are they already implemented?
If so, then don't miss to announce them to everyone wink as they would be really useful at least from my point of view.

Re: The hit/contact struct [Re: RedPhoenix] #216266
07/16/08 08:33
07/16/08 08:33
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

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jcl  Offline

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Joined: Jul 2000
Posts: 28,024
Frankfurt
They are not yet officially implemented. u2,v2 are currently set to the lightmap coordinates, and u1,v1 are not yet used at all. However, you can determine the texture coordinates at the hit position through the D3DVERTEX pointer hit.v.


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