Hey again,
I just recentley downloaded the public beta.
It might take a bit longer to finish this project because i'd like to experiment with the z-buffer bmap functions...
perhaps I can further improve the dynamic shadow mapping.

things I have already added from the release of the beta:
-a "cast" flag to prevent self-shadowing
-faster shadow mapping
-decal shadow "ignore" - ignores decals to prevent shadow iregularities
-a prototype COYOTE shader (Camera Oriented Y-Occlusion Test-Enviroment shader)
The T in the name is only added to make the acronym coyote smile

I am setting up some web space to share some pictures and videos until the website is up!

cheers, Mike


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps