MED has certainly improved over the past year yet it still has one major problem.

When you import animation frames the vertices do not get placed exactly where they should. This results in slight variations of vertex positions from where they should actually be.

I just skinned the face of one of my models and as it runs through its animation frames it looks as if the face is sliding, fluctuating, shifting all over the place.

Once again I have to point out that qME does not have this problem. It imports vertices to their exact positions on all animation frames.

With this problem MED is completely useless to me since the models I make with it look very unprofessional. The skins slide all over the place with or without hi-precision checked in the model properties box. The problem is that the vertices are imported into the wrong place before the model is even saved.

The problem is very easy to verify. Load any of the A5 models from the downloads page into A5/A4 and look at the face as the model walks around. Use the new A5 Conitec guard for instance. It looks as if the face is sliding all over the mesh.

This is absolutely a MED problem. I can load the exact same animation frames into MED or qME and it is only MED that screws up the vertice postions of my models.

Help!