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Re: ShaderMap Pro
[Re: Machinery_Frank]
#216269
07/16/08 08:45
07/16/08 08:45
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Joined: Aug 2002
Posts: 906 the future
nuclear_winter
User
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User
Joined: Aug 2002
Posts: 906
the future
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300 $ just for creating normal-maps? This is a joke. You can save a bit more and buy ZBrush instead. This is no sensible relation. Read their forum, you can use the 100$ version commercially as well... if you're an indie developer, or a small team.
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Re: ShaderMap Pro
[Re: nuclear_winter]
#216277
07/16/08 09:32
07/16/08 09:32
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Yes. I already read about that. But a license is more safe. You can only rely on their forum then and if they sue you then they are right because of the personal license applying to you.
They should rather offer an indie license like we do at Dexsoft.
Models, Textures and Games from Dexsoft
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