Originally Posted By: broozar
btw, i need a program that calculates normal maps from high poly to lowpoly models. so far i tried

xNormal (favourite, but fails sometimes in calculating the height maps and all nm's are looking flat)
nvidia MeLODy (totally unstable)
ATI GPUMeshMapper (see melody)


blender has the option to make a tangent space normal map from high poly model to a low poly model:

http://www.youtube.com/watch?v=u9Lx7EsEzqs&feature=related
YouTube - Demontration of Tangent normal map baking in blender