Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (TipmyPip), 18,618 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Lighting problems !!! Please Help !!! [Re: musicman] #216543
07/17/08 14:10
07/17/08 14:10
Joined: Sep 2003
Posts: 929
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 929
Hmm, I seem not really understand the problem, how have you created the dynamic light, if not in WED? Have you done it by script? If in WED, have you checked the dynamic flag? Is the range large enough?

The lights I see in your screenshots look not dynamic but static. Static lights also affect models but only the whole model, not parts of it. For real lighting on models you need dynamic lights.

Re: Lighting problems !!! Please Help !!! [Re: Spirit] #216702
07/18/08 11:53
07/18/08 11:53
Joined: Jul 2008
Posts: 1
D
difrafotard Offline
Guest
difrafotard  Offline
Guest
D

Joined: Jul 2008
Posts: 1
I have the same problem. I'll explain it with an example using a model from lite-c tutorial.

If I load the mdl file as an entity in wed, the model is not affected by the dynamic pink light.




Result with sun_light=0 :



Result with sun, (sun 0,0,0, ambient 0,0,0) :




By the other hand, if I import the model file, then, it is affected by the dynamic pink light, and sunlight is not a problem.





Result:

[img]http://img515.imageshack.us/img515/7153/mdlbq4.jpg[/img]


Well, if i work with models from 3dmax, i have to load them as entities, and they are not affected by the dynamic lights. If i import the mdl files, the models are affected by the dynamic lights, but their textures are wrong, and sometimes the map can“t be compiled.








Last edited by difrafotard; 07/18/08 11:54.
Page 2 of 2 1 2

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1