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Re: Lighting problems !!! Please Help !!! [Re: musicman] #216543
07/17/08 14:10
07/17/08 14:10
Joined: Sep 2003
Posts: 938
Spirit Offline

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Spirit  Offline

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Joined: Sep 2003
Posts: 938
Hmm, I seem not really understand the problem, how have you created the dynamic light, if not in WED? Have you done it by script? If in WED, have you checked the dynamic flag? Is the range large enough?

The lights I see in your screenshots look not dynamic but static. Static lights also affect models but only the whole model, not parts of it. For real lighting on models you need dynamic lights.

Re: Lighting problems !!! Please Help !!! [Re: Spirit] #216702
07/18/08 11:53
07/18/08 11:53
Joined: Jul 2008
Posts: 1
D
difrafotard Offline
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difrafotard  Offline
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Joined: Jul 2008
Posts: 1
I have the same problem. I'll explain it with an example using a model from lite-c tutorial.

If I load the mdl file as an entity in wed, the model is not affected by the dynamic pink light.




Result with sun_light=0 :



Result with sun, (sun 0,0,0, ambient 0,0,0) :




By the other hand, if I import the model file, then, it is affected by the dynamic pink light, and sunlight is not a problem.





Result:

[img]http://img515.imageshack.us/img515/7153/mdlbq4.jpg[/img]


Well, if i work with models from 3dmax, i have to load them as entities, and they are not affected by the dynamic lights. If i import the mdl files, the models are affected by the dynamic lights, but their textures are wrong, and sometimes the map can´t be compiled.








Last edited by difrafotard; 07/18/08 11:54.
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