3 registered members (Ayumi, Akow, AndrewAMD),
1,505
guests, and 9
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Gamestudio 7.10.1 public beta
[Re: MaxF]
#216441
07/17/08 05:12
07/17/08 05:12
|
Joined: Aug 2005
Posts: 1,558 HK
vlau
Serious User
|
Serious User
Joined: Aug 2005
Posts: 1,558
HK
|
@jcl : Yes, my model already have diffuse map and normal map stored in skin 1 and skin 2 respectively. My test level is very simple as follow :
//
// BansheeTest.c
//
#define PRAGMA_PATH "%EXE_DIR%\templates\images";
//
#include <acknex.h>
#include <default.c>
#include "mtlFX.c";
void main()
{
video_mode = 8;
video_depth = 32;
level_load("bansheeTest.wmb");
}
And I've assigned the action "fx_bump" to my model "banshee.mdl" in WED. Please tell me if there are any further steps that I need to do in order to show the bumpmapping effect. I can send you the test level if necessary. Thank you.
|
|
|
Re: Gamestudio 7.10.1 public beta
[Re: jcl]
#216760
07/18/08 17:16
07/18/08 17:16
|
Joined: Jul 2002
Posts: 1,364 Minbar
MaxF
Serious User
|
Serious User
Joined: Jul 2002
Posts: 1,364
Minbar
|
why is this not coded into fx_bump action
action fx_bump() { my.material = mtl_bump; }
is this stated in the manual
Last edited by MaxF; 07/18/08 17:19.
|
|
|
Re: Gamestudio 7.10.1 public beta
[Re: vlau]
#217139
07/21/08 15:58
07/21/08 15:58
|
Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
|
Serious User
Joined: Jul 2005
Posts: 1,930
Austria
|
@JCL: You said that with the new update, a compiled version of the shader viewer will be available for the public. I'm still waiting for this. Please upload it soon!
Thanks!
Dark_Samurai
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
|
|
|
|