I would like to be able to load bvh (or similar mocap files) through lite-c, similar to the way it works in the GTA games. The mesh and bones are stored in one file and the animations in another, this way you can have multiple characters rigged with the same bone structure and apply a single animation to any of them. Maybe this isn't possible, I don't really know, but it would save space and would also take less time when animating characters.