The manual is your best friend wink

vec to angle, example section:

Code:
function turn_towards_target()
{
  // get the direction from the entity MY to the entity YOU
  vec_set(temp,your.x); 
  vec_sub(temp,my.x);
  vec_to_angle(my.pan,temp); // now MY looks at YOU
} 



"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku